Look, we all love a bit of gamesmanship in rugby league. A well-timed milking of a penalty can be a thing of beauty when your team’s on the right side of it. But when a player hits the deck like they’ve been shot by a sniper after a gentle brush of the shoulder? That’s when the frustration sets in.
Whether you’re a die-hard Sydney Roosters fan watching from the stands at Allianz Stadium or a newcomer trying to figure out why the ref keeps blowing the whistle, diving and simulation can be one of the most confusing and infuriating aspects of the modern game. The NRL has taken steps to address it in recent years, and for good reason – it undermines the integrity of our great sport.
This guide is going to walk you through the common problems fans and players face when it comes to diving and simulation rules, what’s generally considered illegal, what the potential consequences look like, and how to avoid getting pinged yourself. Let’s sort this mess out once and for all.
The Big Picture: Why This Matters
The NRL introduced measures to address diving and simulation to protect the game’s reputation. When James Tedesco or Luke Keary are trying to break through a defensive line, the last thing anyone wants is a player flopping around like a fish to draw a penalty. It slows the game down, frustrates fans, and makes the officials’ jobs nearly impossible.
But here’s the thing – there’s a fine line between legitimate attempts to protect yourself from injury and outright cheating. That’s where most of the confusion lives. Let’s break it down.
Problem 1: I Can’t Tell If a Player Is Diving or Genuinely Hurt
Symptoms: You’re watching a Roosters game at the SFS, a player goes down in a tackle, stays on the ground holding their face or leg, and the trainer runs on. Then, miraculously, they’re up and sprinting two plays later. You’re left wondering: was that real or were they trying to milk a penalty?
Causes: This confusion comes from the fact that players are genuinely tough – they play through pain all the time. But when a player stays down specifically to draw a stoppage or a penalty, it looks exactly the same as a genuine injury in the moment. Officials have to review the footage multiple times to determine intent.
Solution: Here’s how you can tell the difference:
- Watch the contact point. If the player goes down clutching a body part that wasn’t touched or was barely brushed, that’s a red flag.
- Look for the “theatrical” fall. Genuine injuries usually involve an awkward landing or a direct hit. Diving often looks like a slow-motion collapse with arms flailing.
- Check the replay. The video bunker reviews every potential simulation incident. If the player gets up too quickly after the penalty is awarded, that’s a giveaway.
- Listen to the commentary. Experienced commentators and former players often call out obvious dives in real time.
Problem 2: My Player Got Fined for Simulation, But I Swear It Was Real
Symptoms: A Roosters forward gets hit high in a tackle, goes down holding his jaw, and the next day he’s slapped with a fine for simulation. You’re furious – how can the NRL punish a player for protecting himself?
Causes: Officials look at the force of the contact, the player’s reaction, and whether they exaggerated the impact. If the contact was minimal but the player reacted as if they’d been knocked out, that’s simulation. The problem is that sometimes players genuinely brace for impact and fall awkwardly, which can look like diving on replay.
Solution: Here’s what to do if you think the ruling was wrong:
- Check the video evidence yourself. The NRL releases the footage and explanation for every charge. Look for the exact frame where contact occurs.
- Understand the grading system. The NRL uses a tiered system for simulation:
- Grade 1: Minimal exaggeration – fine
- Grade 2: Obvious exaggeration – higher fine
- Grade 3: Severe or repeat offending – highest fine or suspension
- Check the player’s injury history. If a player has a known shoulder or knee issue, they might fall awkwardly to protect that area. This is a legitimate defence.

Problem 3: I Don’t Understand How the Video Bunker Rules on Simulation
Symptoms: You’re watching the NRL Grand Final, a try is scored, and then the video bunker takes five minutes to check if the attacking player dived to draw a penalty in the lead-up. The decision seems random, and you have no idea what they’re looking for.
Causes: The video bunker has a specific process for assessing simulation. They’re not just guessing – they’re looking for clear evidence of exaggeration. But because the rules are complex and the footage is often inconclusive, decisions can feel inconsistent.
Solution: Here’s what the video bunker typically checks:
- Was there actual contact? If the defender’s hands or body made contact with the attacking player’s head or neck, it’s not simulation – it’s a high tackle.
- Was the reaction proportional? If a player gets tapped on the shoulder and falls like they’ve been hit by a truck, that’s simulation. If they take a legitimate shot to the head and go down, that’s genuine.
- Did the player initiate the contact? Sometimes attackers throw their head back to make it look like they were hit high. That’s a classic simulation move and will get pinged.
- Is there a pattern of behaviour? Repeat offenders get less benefit of the doubt.
For a deeper dive into how the bunker makes these calls, check out our guide on video bunker decisions.
Problem 4: I’m a Junior Player or Coach – How Do I Teach Players Not to Dive?
Symptoms: You’re coaching a junior Roosters affiliate team, and you notice players starting to fall dramatically in tackles to draw penalties. You want to stamp it out before it becomes a habit, but you’re not sure how to address it without discouraging them from protecting themselves.
Causes: Kids copy what they see in the NRL. If they watch a star player milk a penalty and get a positive result (a try or a set restart), they’ll try it themselves. The problem is that they don’t understand the difference between protecting yourself and simulating.
Solution: Here’s a step-by-step approach for coaches and parents:
- Explain the rules clearly. Tell your players that simulation is a breach of the NRL rules and can result in fines, suspensions, and a bad reputation. Use examples from recent games.
- Teach proper tackle technique. If players know how to fall safely and how to brace for contact, they won’t need to exaggerate. Focus on landing on your side, keeping your head up, and using your arms to break the fall.
- Use video analysis. Show them clips of obvious dives versus genuine injuries. Ask them to identify the difference. This builds their understanding without making them feel attacked.
- Reward honest play. When a player takes a hard tackle and gets up quickly without milking it, praise them. Positive reinforcement works better than punishment.
- Set a zero-tolerance policy. If you see a player simulating in training or a game, call it out immediately. Explain why it’s wrong and what the consequences are.
Problem 5: I’m Confused About the Difference Between Milking and Simulation
Symptoms: You hear commentators say a player “milked” a penalty, but then the NRL charges them with simulation. Aren’t they the same thing? Why does the NRL use different terms?
Causes: This is one of the most common points of confusion in rugby league. “Milking” is a colloquial term that covers a range of behaviours, from subtle gamesmanship to outright diving. “Simulation” is the official NRL term for a specific type of milking – exaggerating contact to deceive the referee.
Solution: Here’s the breakdown:
- Milking: A broad term for any action that tries to influence the referee’s decision. This can include:
- Staying down after a tackle to slow the play-the-ball
- Calling for a trainer when you’re not injured to get a break
- Exaggerating the impact of a high shot
- Acting like you’ve been hit in the head when you weren’t
- Simulation: A specific charge under NRL rules. It only applies when a player fakes or exaggerates contact to draw a penalty. The key elements are:
- The player must have been involved in the tackle or contact
- The reaction must be disproportionate to the contact
- The player must have intended to deceive the referee
The NRL typically only charges for simulation when the evidence is clear. Other forms of milking are managed by the referee on the field through penalties or six-again calls.

Problem 6: I Keep Getting Confused by the Fine Structure for Simulation
Symptoms: You see a player fined one amount for simulation one week, then another player fined a different amount for a similar incident the next week. You have no idea why the penalties are different.
Causes: The NRL uses a graduated fine structure based on the severity of the simulation and the player’s history. It’s not random – there’s a clear system in place.
Solution: Here’s how the fine structure generally works:
- First offence (Grade 1): Lower fine
- First offence (Grade 2): Medium fine
- First offence (Grade 3): Higher fine
- Second offence (any grade): Higher fine
- Third offence (any grade): Highest fine + possible suspension
- How obvious the simulation was
- Whether the player was in a dangerous position
- Whether the player has a history of similar offences
Players can also choose to contest the charge at the judiciary. If they win, the fine is waived. If they lose, the fine can increase.
Prevention Tips: How to Avoid Simulation Charges (As a Player or Coach)
Whether you’re playing in the NRL or just in a local comp, here are some practical tips to keep you on the right side of the rules:
- Stay on your feet when possible. The best way to avoid being accused of simulation is to stay upright. If you’re tackled, get back to your feet quickly and play the ball.
- Don’t throw your head back. This is the number one giveaway. If you’re hit high, your head will naturally snap back – you don’t need to exaggerate it.
- Be honest with the referee. If you’re genuinely hurt, stay down and call for the trainer. If you’re fine, get up. Don’t play games.
- Watch your reputation. Players who get a reputation for diving find that referees stop giving them the benefit of the doubt. That hurts your team in the long run.
- Know the rules. Read the NRL’s official rules on simulation. The more you understand, the less likely you are to accidentally breach them.
When to Seek Official Guidance
If you’re still confused about simulation rules, here’s when you should seek help:
- For players: If you’ve been charged with simulation and you believe it was incorrect, consider contacting the Rugby League Players’ Association (RLPA) for advice on contesting the charge.
- For coaches: If you’re unsure how to teach proper technique to avoid simulation, contact your local league’s development officer for resources and training sessions.
- For fans: If you’re confused about a specific call, the NRL’s official website publishes match review committee findings and explanations for every charge. You can also check out our guide on forward pass rules for more on related officiating issues.
- For clubs: If you’re running a junior club and want to implement a policy on simulation, the NRL has guidelines for clubs on player conduct.
Look, diving and simulation aren’t going anywhere completely – they’re part of the game, just like they are in soccer, basketball, and every other sport. But the NRL has made it clear that they won’t tolerate blatant cheating. The fines are real, the suspensions are possible, and the reputation damage is permanent.
As Roosters fans, we pride ourselves on tough, fair footy. Players like James Tedesco and Luke Keary don’t need to dive to win – they let their skill and toughness do the talking. That’s the standard we should all aspire to, whether we’re watching from the stands at Allianz Stadium or playing in the local park.
If you want to dive deeper into how the video bunker makes these calls, or if you’re still scratching your head about the forward pass rule, we’ve got you covered. Check out our related guides for more clarity.
Now get out there, enjoy the footy, and keep it honest. The game’s better for it.

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